Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Spend time with an alien race. Gain a contact. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Drafted into Courier |
3 |
30 |
Promoted to Drifter (Scavenger) rank 3. |
4 |
30 |
Became a Scout (Courier). |
4 |
34 |
Clifford Macks's scout ship is one of the first on the scene to rescue the survivors of a disaster but Clifford Macks fail to help. Gain an Enemy. |
4 |
34 |
Clifford Macks's ship is damaged, and Clifford Macks have to hitch-hike Clifford Macks's way back across the stars to the nearest scout base. |
4 |
34 |
Gain 4 Contacts. Gain 3 Enemies. |
5 |
34 |
Voluntarily left Courier |
5 |
34 |
Switched to Drifter (Barbarian). |
5 |
35 |
Attempted a risky adventure and was sent to prison. |
6 |
38 |
Became a Prisoner (Inmate). |
6 |
42 |
Defeated a prison gang. Gain an Enemy. |
7 |
42 |
Continued as Prisoner (Inmate). |
7 |
44 |
Accused of assaulting a prison guard. |
8 |
46 |
Switched to Prisoner (Thug) with previous rank. |
8 |
47 |
Lightly injured, no permanent damage. Fully recovered. |