Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
19 |
Gained a contact. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Voluntarily left Missionary/Humanitarian |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
25 |
Failed to qualify for Journalist (Entertainer). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Embroiled in legal trouble. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Risk Cody McNab's fortune on a possibility lucrative deal and win. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Failed to qualify for Merchant Academy. |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
40 |
Betrayed by a friend. One of Cody McNab's Contacts or Allies betrays Cody McNab, ending Cody McNab's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Became a Citizen (Worker). |
7 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
44 |
Promoted to Citizen (Worker) rank 1. |
8 |
44 |
Continued as Citizen (Worker). |
8 |
47 |
Cody McNab's business expands, Cody McNab's corporation grows, or the colony thrives. |
9 |
48 |
Voluntarily left Worker |
9 |
48 |
Returned to Drifter (Wanderer). |
9 |
52 |
Cody McNab do not know what happened to Cody McNab. There is a gap in Cody McNab's memory. |