Scout Craig Palmer  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 52 M 5 (-1) 2 (-2) 4 (-1) 5 (-1) 4 (-1) 2 (-2)524542
Insipid, Valiant, Evil
 
Skills
Animals (Training) 1
Astrogation 1
Athletics (Endurance) 1
Drive (Walker) 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Navigation 0
Pilot 0
Profession (Spacer/Belter) 1
Recon 0
Seafarer 0
Stealth 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 13
Believer Mainstream Believer Lay Person01
Drifter Wanderer 01
Scout Surveyor Scout12
 
EducationGraduated
Colonial Upbringing Completed
 
Name Type Affinity Enmity Power Influence Species
Sylvia Montgomery Enemy 0 3 0 1 Darmine (F/36)
Sylvia Montgomery fell on hard times.
 
Term Age History
1 18 Entered Colonial Upbringing.
1 22 Join a social movement.
1 25 Left the colonies.
2 25 Became a Drifter (Scavenger).
2 29 Craig Palmer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 29 Promoted to Drifter (Scavenger) rank 1.
3 29 Continued as Drifter (Scavenger).
3 30 Find valuable salvage.
4 33 Continued as Drifter (Scavenger).
4 36 Craig Palmer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 36 Became a Believer (Mainstream Believer) with the new title Lay Person.
5 39 Craig Palmer retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
5 40 Forced to muster out.
6 40 Failed to qualify for Explorer (Scout).
6 40 Switched to Drifter (Wanderer).
6 43 Suffer from a life-threatening illness.
7 43 Became a Scout (Surveyor).
7 47 Craig Palmer's scout ship is one of the first on the scene to rescue the survivors of a disaster but Craig Palmer fail to help. Gain an Enemy.
7 47 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
7 47 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
8 47 Continued as Scout (Surveyor).
8 50 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
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