Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Join a social movement. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Drifter (Scavenger). |
2 |
29 |
Craig Palmer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
29 |
Continued as Drifter (Scavenger). |
3 |
30 |
Find valuable salvage. |
4 |
33 |
Continued as Drifter (Scavenger). |
4 |
36 |
Craig Palmer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
39 |
Craig Palmer retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
40 |
Forced to muster out. |
6 |
40 |
Failed to qualify for Explorer (Scout). |
6 |
40 |
Switched to Drifter (Wanderer). |
6 |
43 |
Suffer from a life-threatening illness. |
7 |
43 |
Became a Scout (Surveyor). |
7 |
47 |
Craig Palmer's scout ship is one of the first on the scene to rescue the survivors of a disaster but Craig Palmer fail to help. Gain an Enemy. |
7 |
47 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
47 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
47 |
Continued as Scout (Surveyor). |
8 |
50 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |