Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
Find an Alien Artifact. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Voluntarily left Performer |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
26 |
Crawford Carnall join a gambling circle on board. |
2 |
26 |
Attempt at commissioned failed. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
28 |
Refuse to abuse Crawford Carnall's position for profit. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
31 |
Crawford Carnall foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Navy (Flight) with previous rank. |
5 |
35 |
Nearly killed. Owe 5,000 for medical bills. |
6 |
35 |
Became a Scholar (Scientist). |
6 |
38 |
Win a prestigious prize for Crawford Carnall's work. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Field Researcher (Scholar). |
7 |
39 |
Continued as Scholar (Scientist). |
7 |
41 |
Win a prestigious prize for Crawford Carnall's work. |
7 |
43 |
Promoted to Scholar (Scientist) rank 1. |
8 |
43 |
Voluntarily left Scientist |
8 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
47 |
Given advanced training in a specialist field |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Make an unexpected connection outside Crawford Carnall's normal circles. Gain a Contact. |
9 |
51 |
Forced to continue current assignment. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |