Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 3 Allies. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Drifter (Scavenger). |
2 |
30 |
Suffer from a life-threatening illness. |
3 |
30 |
Became a Scout (Explorer). |
3 |
31 |
Psychologically damaged by Curtis Hand's time in the scouts. |
4 |
31 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
33 |
Curtis Hand aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
33 |
Became a Rogue (Enforcer). |
5 |
35 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
6 |
37 |
Continued as Rogue (Enforcer). |
6 |
40 |
A job goes wrong, forcing Curtis Hand to flee off-planet. |
7 |
40 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
7 |
43 |
Curtis Hand retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
44 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
8 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Voluntarily left Holy Warrior |
8 |
44 |
Retired. |
8 |
45 |
Find an Alien Artifact. |
9 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
50 |
Moved to a new world. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |