Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
29 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
29 |
Became a Scout (Explorer). |
4 |
33 |
Psychologically damaged by Curtis Ray's time in the scouts. |
5 |
33 |
Failed to qualify for Scientist (Scholar). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
36 |
Advanced training in a specialist field. |
5 |
37 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
37 |
Voluntarily left Law Enforcement |
6 |
37 |
Switched to Drifter (Scavenger). |
6 |
38 |
Offered job by a patron. Now owe him a favor. |
7 |
41 |
Became a Citizen (Colonist). |
7 |
42 |
Curtis Ray learn something Curtis Ray should not have – a corporate secret, a political scandal – which Curtis Ray can profit from illegally. |
7 |
42 |
Gain a criminal contact. |
7 |
45 |
Promoted to Citizen (Colonist) rank 1. |
8 |
45 |
Continued as Citizen (Colonist). |
8 |
48 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
9 |
48 |
Became a Merchant (Free Trader). |
9 |
49 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
9 |
52 |
Promoted to Merchant (Free Trader) rank 1. |