Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Dan Fleming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
22 |
Assigned to the security staff of a space station. |
2 |
25 |
Commissioned in Marine (Ground Assault) with the new title Lieutenant. |
2 |
25 |
Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain. |
3 |
25 |
Continued as Marine (Ground Assault). |
3 |
29 |
Good fortune |
3 |
29 |
Promoted to Marine (Ground Assault) officer rank 3 with the new title Force Commander. |
4 |
29 |
Continued as Marine (Ground Assault). |
4 |
30 |
Dan Fleming is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
31 |
Dan Fleming refused an offer of inducements to betray Dan Fleming's faith. Gain 6 enemies. |
5 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
34 |
Continued as Believer (Missionary/Humanitarian). |
6 |
37 |
Dan Fleming faith is shaken. |
7 |
38 |
Voluntarily left Missionary/Humanitarian |
7 |
38 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
38 |
Returned to Drifter (Scavenger). |
7 |
39 |
Encounter a Psionic institute. |
7 |
39 |
Tested for psionic powers |
8 |
42 |
Continued as Drifter (Scavenger). |
8 |
44 |
Find valuable salvage. |
8 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
46 |
Continued as Drifter (Scavenger). |
9 |
50 |
Contact with Government. |