Dan Fleming  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Azhanti 52 M 7 (0) 2 (-2) 10 (1) 4 (-1) 7 (0) 8 (0)None72A478
Self-Giving, Irritating, Bewildered
 
Skills
Admin 1
Astrogation 0
Athletics (Dexterity) 1
Diplomat 0
Electronics (Computers) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 4
Language 0
Leadership 1
Mechanic 1
Persuade 1
Pilot 0
Profession (Hostile Environment) 0
Seafarer 0
Tactics (Military) 1
Tactics (Naval) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 14
Marine Ground Assault Force Commander3 / 03
Believer Missionary/Humanitarian Project Worker12
 
Name Type Affinity Enmity Power Influence Species
Bill Diaz Enemy 0 1 1 1 Azhanti (M/52)
Bill Diaz is in prison or otherwise trapped somewhere.
Janette Howard Enemy 0 0 0 2 Cafadan (F/13)
Terry Magrath Enemy 0 1 0 3 Azhanti (M/93)
Joel Mulvahil Enemy 0 2 6 1 Kargol (M/51)
Mariah Mar Enemy 0 4 0 5 Pirian (F/78)
Samantha Cheyne Enemy 0 2 2 1 Azhanti (F/49)
Samantha Cheyne’s relationships have begun to affect the character.
Charles Hart Rival 1 1 4 1 Azhanti (M/33)
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 21 Dan Fleming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 21 Became a Marine (Ground Assault) with the new title Marine.
2 22 Assigned to the security staff of a space station.
2 25 Commissioned in Marine (Ground Assault) with the new title Lieutenant.
2 25 Promoted to Marine (Ground Assault) officer rank 2 with the new title Captain.
3 25 Continued as Marine (Ground Assault).
3 29 Good fortune
3 29 Promoted to Marine (Ground Assault) officer rank 3 with the new title Force Commander.
4 29 Continued as Marine (Ground Assault).
4 30 Dan Fleming is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
5 30 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
5 31 Dan Fleming refused an offer of inducements to betray Dan Fleming's faith. Gain 6 enemies.
5 34 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
6 34 Continued as Believer (Missionary/Humanitarian).
6 37 Dan Fleming faith is shaken.
7 38 Voluntarily left Missionary/Humanitarian
7 38 Failed to qualify for Merchant Marine (Merchant).
7 38 Returned to Drifter (Scavenger).
7 39 Encounter a Psionic institute.
7 39 Tested for psionic powers
8 42 Continued as Drifter (Scavenger).
8 44 Find valuable salvage.
8 46 Promoted to Drifter (Scavenger) rank 1.
9 46 Continued as Drifter (Scavenger).
9 50 Contact with Government.
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