Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Involved in the planning of an impressive heist. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
26 |
Danny Mills spend months in the dangerous criminal underworld. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
30 |
Crime pays off. Gain victim as Enemy. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
33 |
Danny Mills retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
35 |
Danny Mills accepted an offer of inducements to betray Danny Mills's faith. Gain 550,000 in cash. |
6 |
38 |
Became a Scout (Surveyor). |
6 |
40 |
Danny Mills's ship is damaged, and Danny Mills have to hitch-hike Danny Mills's way back across the stars to the nearest scout base. |
6 |
40 |
Gain 5 Contacts. Gain 1 Enemies. |
7 |
40 |
Became a Agent (Corporate Agent). |
7 |
43 |
Gained a contact. |
7 |
44 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
8 |
44 |
Continued as Agent (Corporate Agent). |
8 |
48 |
Given specialist training in vehicles. |
9 |
48 |
Continued as Agent (Corporate Agent). |
9 |
51 |
Rewarded for a successful mission. |