Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Darrell Alardice's work ends up coming home with Darrell Alardice, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A series of bad deals and decisions force Darrell Alardice into bankruptcy. Darrell Alardice salvages what Darrell Alardice can. |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
31 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
32 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
6 |
32 |
Became a Rogue (Thief). |
6 |
35 |
Darrell Alardice spend months in the dangerous criminal underworld. |
6 |
36 |
Promoted to Rogue (Thief) rank 1. |
7 |
36 |
Continued as Rogue (Thief). |
7 |
37 |
A police detective or rival criminal forces Darrell Alardice to flee and vows to hunt Darrell Alardice down. Gain an Enemy. |
8 |
37 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
40 |
Darrell Alardice refuse to secretly provide religious rites for a dying leader or noble, because they do not share Darrell Alardice's faith. |
9 |
41 |
Continued as Believer (Mainstream Believer). |
9 |
45 |
Darrell Alardice accepted an offer of inducements to betray Darrell Alardice's faith. Gain 410,000 in cash. |
9 |
45 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
10 |
45 |
Switched to Drifter (Scavenger). |
10 |
48 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Returned to Believer (Mainstream Believer). |
11 |
50 |
Darrell Alardice faith is shaken. |
12 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |