Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Darrell Lette's work ends up coming home with Darrell Lette, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Victim of a crime |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Go undercover to investigate an enemy. |
3 |
28 |
A police detective or rival criminal forces Darrell Lette to flee and vows to hunt Darrell Lette down. Gain an Enemy. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Advanced training in a specialist field. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Rogue (Thief). |
5 |
37 |
Crime pays off. Gain victim as Enemy. |
5 |
38 |
Promoted to Rogue (Thief) rank 1. |
6 |
38 |
Continued as Rogue (Thief). |
6 |
40 |
Moved to a new world. |
7 |
42 |
Continued as Rogue (Thief). |
7 |
44 |
Involved in a gambling ring. |
7 |
46 |
Promoted to Rogue (Thief) rank 2. |
8 |
46 |
Continued as Rogue (Thief). |
8 |
48 |
Betrayed by a friend. One of Darrell Lette's Contacts or Allies betrays Darrell Lette, ending Darrell Lette's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
48 |
Failed to qualify for Performer (Entertainer). |
9 |
48 |
Submitted to the draft. |
9 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
50 |
Darrell Lette's business or ship thrives. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
52 |
Retired at age 52. |