Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
A good deal ensures Darryl Montgomery is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
33 |
Make an unexpected connection outside Darryl Montgomery's normal circles. Gain a Contact. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Citizen (Colonist). |
5 |
37 |
Darryl Montgomery learn something Darryl Montgomery should not have – a corporate secret, a political scandal – which Darryl Montgomery can profit from illegally. |
5 |
37 |
Gain a criminal contact. |
5 |
38 |
Promoted to Citizen (Colonist) rank 1. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
42 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
42 |
Became a Scout (Surveyor). |
7 |
44 |
Darryl Montgomery's ship is damaged, and Darryl Montgomery have to hitch-hike Darryl Montgomery's way back across the stars to the nearest scout base. |
7 |
44 |
Gain 5 Contacts. Gain 3 Enemies. |
8 |
44 |
Became a Drifter (Scavenger). |
8 |
47 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
50 |
Opponents of Darryl Montgomery's belief system ambush Darryl Montgomery. |
9 |
50 |
Severely injured. Owe 20,000 for medical bills. |