Hopeful Darryl Montgomery  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 52 M 1 (-2) 1 (-2) 6 (0) 8 (0) 4 (-1) 5 (-1)116845
Formal, Decorous, Gruesome
 
Skills
Animals 0
Athletics 0
Broker 1
Carouse 0
Drive (Track) 1
Electronics 0
Flyer (Airship) 1
Language (Trokh (Aslan)) 1
Persuade 1
Pilot 0
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 24
Citizen Colonist 12
Scout Surveyor 01
Drifter Scavenger 01
Believer Holy Warrior Hopeful01
 
Name Type Affinity Enmity Power Influence Species
May Richardson Ally 6 0 5 0 Sydite (F/33)
May Richardson gains in power.
Ryan Castillo Rival 2 2 3 1 Kedepu (M/15)
Eugene Stephens Contact 3 1 0 0 Darrian, Imperium (M/48)
Marsha Finnerty Contact 2 1 0 1 Happrhani (F/58)
Steven Peterson Contact 2 0 0 5 Sydite (M/35)
Theo French Contact 2 0 3 3 Sydite (M/59)
Theo French gained power at the expense of a third party who now blames the character.
Dollie Powall Contact 1 1 3 3 Darmine (F/13)
Marietta Jensen Contact 1 1 1 1 Sydite (F/49)
Elzie Cause Contact 0 1 0 0 Sydite (M/64)
Theresa Pabst Enemy 0 6 1 0 Sydite (F/26)
Very bad falling out.
Kenneth Woolahan Enemy 0 3 6 4 Sydite (M/64)
Kenneth Woolahan has life-changing event that creates new responsibilities.
Charlotte Desmond Enemy 0 5 0 1 Vlazhdumecta (F/16)
Metta Laroche Enemy 0 5 1 2 Kedepu (F/50)
Metta Laroche is out of contact doing something interesting but not suspicious.
 
Term Age History
1 18 Became a Merchant (Broker).
1 21 Befriend a useful ally in one sphere. Gain an Ally.
1 22 Promoted to Merchant (Broker) rank 1.
2 22 Continued as Merchant (Broker).
2 23 A good deal ensures Darryl Montgomery is living the high life for a few years.
3 26 Continued as Merchant (Broker).
3 28 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
3 30 Promoted to Merchant (Broker) rank 2.
4 30 Continued as Merchant (Broker).
4 33 Make an unexpected connection outside Darryl Montgomery's normal circles. Gain a Contact.
4 34 Forced to muster out.
5 34 Became a Citizen (Colonist).
5 37 Darryl Montgomery learn something Darryl Montgomery should not have – a corporate secret, a political scandal – which Darryl Montgomery can profit from illegally.
5 37 Gain a criminal contact.
5 38 Promoted to Citizen (Colonist) rank 1.
6 38 Continued as Citizen (Colonist).
6 42 Severely injured. Fully recovered. Owe 5,000 for medical bills.
7 42 Became a Scout (Surveyor).
7 44 Darryl Montgomery's ship is damaged, and Darryl Montgomery have to hitch-hike Darryl Montgomery's way back across the stars to the nearest scout base.
7 44 Gain 5 Contacts. Gain 3 Enemies.
8 44 Became a Drifter (Scavenger).
8 47 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
9 47 Became a Believer (Holy Warrior) with the new title Hopeful.
9 50 Opponents of Darryl Montgomery's belief system ambush Darryl Montgomery.
9 50 Severely injured. Owe 20,000 for medical bills.
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