Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
23 |
Daryl Fuller come into conflict with a splinter group Daryl Fuller's own religion which maintains Daryl Fuller's version is the wrong one. Gain 2 Rivals. |
3 |
23 |
Became a Scout (Explorer). |
3 |
27 |
Daryl Fuller inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
27 |
Became a Drifter (Wanderer). |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
35 |
Suffer from a life-threatening illness. |
6 |
35 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
35 |
Switched to Drifter (Barbarian). |
6 |
39 |
Betrayed by a friend. One of Daryl Fuller's Contacts or Allies betrays Daryl Fuller, ending Daryl Fuller's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Opponents of Daryl Fuller's belief system ambush Daryl Fuller. |
7 |
40 |
Nearly killed. Owe 35,000 for medical bills. |
8 |
40 |
Switched to Drifter (Scavenger). |
8 |
43 |
Drafted into Cavalry |
9 |
44 |
Became a Army (Cavalry) with the new title Private. |
9 |
47 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
10 |
47 |
Returned to Believer (Missionary/Humanitarian). |
10 |
50 |
Someone more charismatic but less devout than Daryl Fuller has become Daryl Fuller's superior. |