Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Daryl Horton inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
20 |
Failed to qualify for Army Support (Army). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
23 |
Daryl Horton do not know what happened to Daryl Horton. There is a gap in Daryl Horton's memory. |
3 |
23 |
Failed to qualify for Army Support (Army). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
26 |
Given specialist training in vehicles. |
4 |
27 |
Continued as Agent (Law Enforcement). |
4 |
28 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
5 |
28 |
Switched to Drifter (Scavenger). |
5 |
30 |
Betrayed by a friend. One of Daryl Horton's Contacts or Allies betrays Daryl Horton, ending Daryl Horton's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
30 |
Failed to qualify for Free Trader (Merchant). |
6 |
30 |
Returned to Drifter (Wanderer). |
6 |
31 |
Daryl Horton do not know what happened to Daryl Horton. There is a gap in Daryl Horton's memory. |
7 |
31 |
Became a Entertainer (Journalist). |
7 |
32 |
Expose or are involved in a scandal of some sort. |
8 |
32 |
Became a Merchant (Broker). |
8 |
34 |
Embroiled in legal trouble. |
8 |
36 |
Promoted to Merchant (Broker) rank 1. |
9 |
36 |
Continued as Merchant (Broker). |
9 |
37 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
40 |
Promoted to Merchant (Broker) rank 2. |
10 |
40 |
Continued as Merchant (Broker). |
10 |
44 |
Imperial trade restrictions force Daryl Horton out of business. |
11 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
44 |
Retired at age 44. |
11 |
44 |
Retired. |
11 |
45 |
Good fortune. |
12 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
50 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |