Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Performer (Entertainer). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Attacked by enemies that Dee Black easily defeat. |
1 |
20 |
Gain Enemy if Dee Black don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Attacked by enemies and injured. |
3 |
28 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
28 |
Gain Enemy if Dee Black don't already have one. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 3. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Dee Black do not know what happened to Dee Black. There is a gap in Dee Black's memory. |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
Dee Black's work ends up coming home with Dee Black, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
35 |
Failed to qualify for Colonist (Citizen). |
6 |
35 |
Switched to Drifter (Scavenger). |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
43 |
Forced to muster out. |
8 |
43 |
Failed to qualify for Merchant Academy. |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Scout (Explorer). |
8 |
46 |
Dee Black's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
9 |
47 |
Continued as Scout (Explorer). |
9 |
48 |
Dee Black's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |