Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Graduated. Gain an rival who is upset that Delmar Hooligan left the community. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
23 |
Commanding officer takes an interest in Delmar Hooligan's career. |
2 |
26 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Flight). |
3 |
30 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
30 |
Became a Psion (Adept). |
4 |
33 |
Pick up potentially useful information using Delmar Hooligan's psychic powers. |
4 |
34 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
5 |
34 |
Continued as Psion (Adept). |
5 |
38 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
38 |
Failed to qualify for Artist (Entertainer). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
39 |
Attempted a risky adventure and was wildly successful. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
44 |
A new romantic starts. Gain an Ally. |
7 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
47 |
Delmar Hooligan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Became a Citizen (Colonist). |
9 |
49 |
Advanced training in a specialist field. |
9 |
51 |
Promoted to Citizen (Colonist) rank 1. |