Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Gain Enemy if Delmar Howard don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Delmar Howard run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Marine (Ground Assault) with the new title Marine. |
3 |
27 |
Assigned to an assault on an enemy fortress. |
3 |
29 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
4 |
29 |
Continued as Marine (Ground Assault). |
4 |
33 |
A mission goes wrong; Delmar Howard and several others are captured and mistreated by the enemy. Gain Delmar Howard's jailer as an Enemy. |
5 |
33 |
Switched to Drifter (Barbarian). |
5 |
35 |
Encounter a Psionic institute. |
5 |
35 |
Tested for psionic powers |
5 |
37 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
37 |
Voluntarily left Barbarian |
6 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
40 |
Opponents of Delmar Howard's belief system ambush Delmar Howard. |
6 |
40 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
7 |
40 |
Switched to Drifter (Scavenger). |
7 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
46 |
Betrayed by a friend. One of Delmar Howard's Contacts or Allies betrays Delmar Howard, ending Delmar Howard's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
46 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
47 |
Delmar Howard refused an offer of inducements to betray Delmar Howard's faith. Gain 3 enemies. |
9 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |