Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Thief (Rogue). |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
25 |
Crime pays off. Gain victim as Enemy. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
29 |
Betrayed by a friend. One of Delmar Parker's Contacts or Allies betrays Delmar Parker, ending Delmar Parker's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Became a Army (Infantry) with the new title Private. |
4 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
33 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
5 |
33 |
Continued as Army (Infantry). |
5 |
36 |
Severely injured. Fully recovered. |
6 |
36 |
Failed to qualify for Colonist (Citizen). |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
37 |
Lost eye or limb. Owe 2,500 for medical bills. |
7 |
37 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
37 |
Switched to Drifter (Barbarian). |
8 |
41 |
Continued as Drifter (Barbarian). |
8 |
44 |
Amnesia. |
8 |
45 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
45 |
Continued as Drifter (Barbarian). |
9 |
46 |
Delmar Parker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
48 |
Someone more charismatic but less devout than Delmar Parker has become Delmar Parker's superior. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |