Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
War breaks out, triggering a mandatory draft. |
1 |
22 |
Used social standing to avoid the draft. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Entertainer (Journalist). |
2 |
27 |
Denis Johnson is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
27 |
Became a Merchant (Broker). |
3 |
29 |
Embroiled in legal trouble. |
4 |
31 |
Continued as Merchant (Broker). |
4 |
32 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
35 |
Continued as Merchant (Broker). |
5 |
39 |
A sudden war destroys Denis Johnson's trade routes and contacts, forcing Denis Johnson to flee that region of space. |
5 |
39 |
Gain rebels as Enemy |
6 |
39 |
Became a Drifter (Scavenger). |
6 |
40 |
Denis Johnson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
40 |
Failed to qualify for Courier (Scout). |
7 |
40 |
Switched to Drifter (Barbarian). |
7 |
41 |
Offered job by a patron. Now owe him a favor. |
7 |
44 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
44 |
Became a Rogue (Thief). |
8 |
46 |
Crime pays off. Gain victim as Enemy. |
8 |
48 |
Promoted to Rogue (Thief) rank 1. |
9 |
48 |
Continued as Rogue (Thief). |
9 |
49 |
A job goes wrong, forcing Denis Johnson to flee off-planet. |