Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Dewey Cox's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
26 |
Became a Army (Cavalry) with the new title Private. |
3 |
27 |
Advanced training in a specialist field |
3 |
30 |
Attempt at commissioned failed. |
3 |
30 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
4 |
30 |
Continued as Army (Cavalry). |
4 |
33 |
Commanding officer takes an interest in Dewey Cox's career. |
4 |
34 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
5 |
34 |
Continued as Army (Cavalry). |
5 |
36 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
5 |
36 |
Gain rebels as Enemy |
6 |
36 |
Became a Agent (Corporate Agent). |
6 |
37 |
Rewarded for a successful mission. |
6 |
40 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
7 |
40 |
Continued as Agent (Corporate Agent). |
7 |
41 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
8 |
41 |
Failed to qualify for Artist (Entertainer). |
8 |
41 |
Became a Drifter (Scavenger). |
8 |
45 |
Betrayed by a friend. One of Dewey Cox's Contacts or Allies betrays Dewey Cox, ending Dewey Cox's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
45 |
Failed to qualify for Broker (Merchant). |
9 |
45 |
Switched to Drifter (Barbarian). |
9 |
46 |
Attempted a risky adventure and was wildly successful. |
9 |
49 |
Promoted to Drifter (Barbarian) rank 1. |