Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Good fortune |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Birth or Death involving a family member or close friend. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Betrayed by a friend. One of Dewitt Remmington's Contacts or Allies betrays Dewitt Remmington, ending Dewitt Remmington's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Failed to qualify for Broker (Merchant). |
4 |
28 |
Switched to Drifter (Wanderer). |
4 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
35 |
Attempted a risky adventure and was sent to prison. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
36 |
Became a Prisoner (Fixer). |
6 |
38 |
Persecuted by a prison gang. |
7 |
40 |
Switched to Prisoner (Thug) with previous rank. |
7 |
42 |
Failed to escaped from prison. |
8 |
44 |
Continued as Prisoner (Thug). |
8 |
47 |
Disgraced. Word of Dewitt Remmington's criminal past reaches Dewitt Remmington's homeworld. |
9 |
48 |
Switched to Prisoner (Inmate) with previous rank. |
9 |
49 |
A guard takes a dislike to Dewitt Remmington. |