Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Nearly killed. Owe 30,000 for medical bills. |
2 |
20 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
20 |
Switched to Drifter (Scavenger). |
2 |
22 |
Attempted a risky adventure and was wildly successful. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
28 |
A new romantic starts. Gain an Ally. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Voluntarily left Scavenger |
4 |
28 |
Failed to qualify for Scientist (Scholar). |
4 |
28 |
Returned to Drifter (Barbarian). |
4 |
29 |
Doc Carter do not know what happened to Doc Carter. There is a gap in Doc Carter's memory. |
5 |
29 |
Became a Scholar (Physician). |
5 |
33 |
Assigned to work on a secret project for a patron or organisation. |
6 |
33 |
Continued as Scholar (Physician). |
6 |
37 |
Work leads to a considerable breakthrough. |
6 |
37 |
Promoted to Scholar (Physician) rank 1. |
7 |
37 |
Continued as Scholar (Physician). |
7 |
38 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
41 |
Voluntarily left Physician |
8 |
41 |
Became a Citizen (Colonist). |
8 |
43 |
Doc Carter is rewarded for Doc Carter's diligence or cunning. |
8 |
45 |
Promoted to Citizen (Colonist) rank 1. |
9 |
45 |
Continued as Citizen (Colonist). |
9 |
49 |
Doc Carter's business expands, Doc Carter's corporation grows, or the colony thrives. |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
49 |
Retired at age 49. |