Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
21 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Continued as Scholar (Field Researcher). |
2 |
26 |
Win a prestigious prize for Don Ray's work. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Agent (Intelligence). |
3 |
29 |
Befriended by a senior agent. |
3 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
33 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
5 |
33 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
37 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
37 |
Switched to Scholar (Scientist) with previous rank. |
6 |
40 |
Refuse to join a cheat in some fashion. |
7 |
41 |
Voluntarily left Scientist |
7 |
41 |
Became a Drifter (Barbarian). |
7 |
44 |
Don Ray run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
46 |
Don Ray have been following false teachings! |
9 |
46 |
Switched to Drifter (Scavenger). |
9 |
49 |
Betrayed by a friend. One of Don Ray's Contacts or Allies betrays Don Ray, ending Don Ray's career. That Contact or Ally becomes a Rival or Enemy. |