Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Make an unexpected connection outside Donald Reid's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Agent (Intelligence). |
4 |
31 |
Hard times caused by a lack of interstellar trade costs Donald Reid's job. |
5 |
31 |
Failed to qualify for Line/Crew (Navy). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
Moved to a new world. |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
38 |
Donald Reid's work ends up coming home with Donald Reid, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
38 |
Became a Scholar (Field Researcher). |
7 |
42 |
A disaster leaves several injured, and others blame Donald Reid, forcing Donald Reid to leave Donald Reid's career. Gain a Rival. |
7 |
42 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
42 |
Became a Citizen (Corporate). |
8 |
45 |
A revolution, attack or other unusual event throws Donald Reid's life into chaos, forcing Donald Reid to leave the planet. |
9 |
45 |
Became a Drifter (Barbarian). |
9 |
48 |
Suffer from a life-threatening illness. |
10 |
48 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
49 |
Someone more charismatic but less devout than Donald Reid has become Donald Reid's superior. |