Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Dorsey Clubb inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Dorsey Clubb's work ends up coming home with Dorsey Clubb, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
26 |
Attacked by enemies that Dorsey Clubb easily defeat. |
3 |
26 |
Gain Enemy if Dorsey Clubb don't already have one. |
3 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
33 |
Betrayed by a friend. One of Dorsey Clubb's Contacts or Allies betrays Dorsey Clubb, ending Dorsey Clubb's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Entered Merchant Academy with the Business curriculum. |
5 |
34 |
Made lifelong friends. Gain 2 Allies. |
5 |
37 |
Graduated. |
6 |
37 |
Became a Merchant (Broker). |
6 |
37 |
Promoted to Merchant (Broker) rank 1. |
6 |
41 |
Given advanced training in a specialist field |
6 |
41 |
Promoted to Merchant (Broker) rank 2. |
7 |
41 |
Continued as Merchant (Broker). |
7 |
44 |
Risk Dorsey Clubb's fortune on a possibility lucrative deal and win. |
7 |
45 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
8 |
45 |
Continued as Merchant (Broker). |
8 |
49 |
Promoted to Merchant (Broker) rank 4. |