Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Douglas Buckman learn something Douglas Buckman should not have – a corporate secret, a political scandal – which Douglas Buckman can profit from illegally. |
2 |
26 |
Gain a criminal contact. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Spent time maintaining and using heavy vehicles. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
33 |
Douglas Buckman's business expands, Douglas Buckman's corporation grows, or the colony thrives. |
4 |
34 |
Promoted to Citizen (Colonist) rank 3. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
36 |
Nearly killed. Owe 8,750 for medical bills. |
6 |
36 |
Became a Merchant (Free Trader). |
6 |
37 |
A series of bad deals and decisions force Douglas Buckman into bankruptcy. Douglas Buckman salvages what Douglas Buckman can. |
7 |
37 |
Became a Drifter (Scavenger). |
7 |
39 |
Suffer from a life-threatening illness. |
8 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
43 |
Gained a contact. |
8 |
43 |
Forced to muster out. |
9 |
43 |
Switched to Drifter (Barbarian). |
9 |
45 |
Douglas Buckman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
46 |
Douglas Buckman have been following false teachings! |
11 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
46 |
Retired. |
11 |
49 |
Birth or Death involving a family member or close friend. |
12 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |