Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
25 |
Vessel participates in a diplomatic mission. |
3 |
25 |
Gain a contact. |
3 |
28 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
4 |
28 |
Continued as Navy (Line/Crew). |
4 |
32 |
Commanding officer takes an interest in Doyle Fullmore's career. |
4 |
32 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Switched to Navy (Flight) with previous rank. |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
39 |
Doyle Fullmore's work ends up coming home with Doyle Fullmore, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
39 |
Failed to qualify for Field Researcher (Scholar). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
43 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Make an unexpected connection outside Doyle Fullmore's normal circles. Gain a Contact. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Make an unexpected connection outside Doyle Fullmore's normal circles. Gain a Contact. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Retired at age 51. |