Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
19 |
Earle Steeves is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
Make an unexpected connection outside Earle Steeves 's normal circles. Gain a Contact. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A series of bad deals and decisions force Earle Steeves into bankruptcy. Earle Steeves salvages what Earle Steeves can. |
5 |
31 |
Failed to qualify for Soulhunter Support (Soulhunter). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Army (Infantry) with the new title Private. |
5 |
33 |
Nearly killed. Fully recovered. |
6 |
33 |
Failed to qualify for Colonist (Citizen). |
6 |
33 |
Became a Drifter (Wanderer). |
6 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
37 |
Continued as Drifter (Wanderer). |
7 |
41 |
Forced to muster out. |
8 |
41 |
Switched to Merchant (Free Trader). |
8 |
43 |
Make an unexpected connection outside Earle Steeves 's normal circles. Gain a Contact. |
9 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Continued as Merchant (Free Trader). |
9 |
47 |
Make an unexpected connection outside Earle Steeves 's normal circles. Gain a Contact. |
9 |
49 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |