Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Failed to qualify for Journalist (Entertainer). |
2 |
21 |
Became a Drifter (Scavenger). |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
29 |
Attempted a risky adventure and was wildly successful. |
3 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
33 |
Early Hall do not know what happened to Early Hall. There is a gap in Early Hall's memory. |
5 |
33 |
Became a Army (Cavalry) with the new title Private. |
5 |
36 |
Unit is slaughtered in a disastrous battle, for which Early Hall blame Early Hall's commander. Gain commander as Enemy. |
6 |
36 |
Switched to Drifter (Barbarian). |
6 |
37 |
Early Hall do not know what happened to Early Hall. There is a gap in Early Hall's memory. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Early Hall faith is shaken. |
8 |
41 |
Continued as Believer (Missionary/Humanitarian). |
8 |
43 |
Early Hall secretly provide religious rites for a dying leader or noble, although they do not share Early Hall's faith. Gain an Ally in the family and a Rival who disagrees with Early Hall's choice. |
8 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
45 |
Continued as Believer (Missionary/Humanitarian). |
9 |
48 |
Early Hall faith is shaken. |