Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Ebese run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Citizen (Corporate). |
2 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
22 |
Failed to qualify for Line/Crew (Navy). |
3 |
22 |
Returned to Drifter (Wanderer). |
3 |
23 |
Ebese run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
23 |
Became a Merchant (Free Trader). |
4 |
27 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
27 |
Became a Scout (Courier). |
5 |
30 |
Ebese spend a great deal of time on the fringes of Charted Space. |
5 |
30 |
Ebese's ship is damaged, and Ebese have to hitch-hike Ebese's way back across the stars to the nearest scout base. |
5 |
30 |
Gain 2 Contacts. Gain 1 Enemies. |
5 |
31 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
31 |
Continued as Scout (Courier). |
6 |
35 |
When dealing with an alien race, Ebese botch an opportunity to gather extra intelligence about them. |
6 |
35 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
35 |
Continued as Scout (Courier). |
7 |
39 |
Ebese's ship is damaged, and Ebese have to hitch-hike Ebese's way back across the stars to the nearest scout base. |
7 |
39 |
Gain 4 Contacts. Gain 3 Enemies. |
8 |
39 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
39 |
Retired at age 39. |
8 |
39 |
Returned to Citizen (Corporate). |
8 |
42 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
42 |
Retired. |
9 |
43 |
Gained a contact. |
10 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
50 |
Moved to a new world. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |