Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
28 |
Left the colonies. |
2 |
28 |
Failed to qualify for Journalist (Entertainer). |
2 |
28 |
Became a Drifter (Scavenger). |
2 |
30 |
Betrayed by a friend. One of Ed Ellis's Contacts or Allies betrays Ed Ellis, ending Ed Ellis's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
30 |
Failed to qualify for Performer (Entertainer). |
3 |
30 |
Submitted to the draft. |
3 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
34 |
Continued as Merchant (Merchant Marine). |
4 |
36 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
38 |
Continued as Merchant (Merchant Marine). |
5 |
39 |
Make an unexpected connection outside Ed Ellis's normal circles. Gain a Contact. |
6 |
42 |
Continued as Merchant (Merchant Marine). |
6 |
45 |
A good deal ensures Ed Ellis is living the high life for a few years. |
6 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
46 |
Continued as Merchant (Merchant Marine). |
7 |
50 |
A good deal ensures Ed Ellis is living the high life for a few years. |
7 |
50 |
Forced to muster out. |