Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Elbert Lane's scout ship is one of the first on the scene to rescue the survivors of a disaster but Elbert Lane fail to help. Gain an Enemy. |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Elbert Lane's scout ship is one of the first on the scene to rescue the survivors of a disaster but Elbert Lane fail to help. Gain an Enemy. |
3 |
29 |
Elbert Lane have no idea what happened to Elbert Lane – they found Elbert Lane's ship drifting on the fringes of friendly space. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Spend several years jumping from world to world in Elbert Lane's scout ship. |
5 |
34 |
Continued as Scout (Courier). |
5 |
35 |
Elbert Lane's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
6 |
38 |
Failed to qualify for Artist (Entertainer). |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
41 |
Amnesia. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
46 |
Survived a risky adventure but gained nothing. |
7 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
47 |
Elbert Lane run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Failed to qualify for Corporate (Citizen). |
9 |
47 |
Switched to Drifter (Barbarian). |
9 |
50 |
Find valuable salvage. |
9 |
51 |
Promoted to Drifter (Barbarian) rank 1. |