Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Eli Green learn something Eli Green should not have – a corporate secret, a political scandal – which Eli Green can profit from illegally. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Eli Green gain experience in a technical field as a computer operator or surveyor. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
29 |
A new romantic starts. Gain an Ally. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
32 |
Eli Green's business expands, Eli Green's corporation grows, or the colony thrives. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Courier (Scout). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
38 |
Eli Green run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
38 |
Failed to qualify for Law Enforcement (Agent). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Army (Army Support) with the new title Private. |
6 |
39 |
Scarred. |
7 |
39 |
Failed to qualify for Field Researcher (Scholar). |
7 |
39 |
Returned to Drifter (Barbarian). |
7 |
43 |
A new romantic starts. Gain an Ally. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Became a Merchant (Free Trader). |
8 |
44 |
A sudden war destroys Eli Green's trade routes and contacts, forcing Eli Green to flee that region of space. |
8 |
44 |
Gain rebels as Enemy |
9 |
44 |
Failed to qualify for Corporate (Citizen). |
9 |
44 |
Returned to Drifter (Barbarian). |
9 |
46 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
10 |
46 |
Switched to Citizen (Colonist). |
10 |
47 |
Birth or Death involving a family member or close friend. |
10 |
50 |
Promoted to Citizen (Colonist) rank 1. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
50 |
Retired at age 50. |