Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Gained a contact. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Elie Bell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
31 |
Elie Bell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Elie Bell fail to help. Gain an Enemy. |
4 |
31 |
Elie Bell's ship is damaged, and Elie Bell have to hitch-hike Elie Bell's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 2 Contacts. Gain 2 Enemies. |
5 |
34 |
Voluntarily left Surveyor |
5 |
34 |
Became a Merchant (Free Trader). |
5 |
38 |
Risk Elie Bell's fortune on a possibility lucrative deal and win. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
41 |
Elie Bell's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
41 |
Failed to qualify for Surveyor (Scout). |
7 |
41 |
Switched to Drifter (Wanderer). |
7 |
42 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
8 |
42 |
Entered Merchant Academy with the Business curriculum. |
8 |
44 |
Made lifelong friends. Gain 2 Allies. |
8 |
46 |
Graduated. |
9 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Switched to Merchant (Broker). |
9 |
46 |
Promoted to Merchant (Broker) rank 1. |
9 |
48 |
Risk Elie Bell's fortune on a possibility lucrative deal and win. |
9 |
50 |
Promoted to Merchant (Broker) rank 2. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |