Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Accepted a deal with criminal or other figure under investigation. |
3 |
25 |
Became a Merchant (Free Trader). |
3 |
27 |
Embroiled in legal trouble. |
3 |
29 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
30 |
Elisha Hunt's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
30 |
Became a Drifter (Barbarian). |
5 |
31 |
Suffer from a life-threatening illness. |
6 |
31 |
Became a Scout (Courier). |
6 |
35 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
35 |
Continued as Scout (Courier). |
7 |
37 |
Gained a contact. |
8 |
39 |
Continued as Scout (Courier). |
8 |
42 |
When dealing with an alien race, Elisha Hunt botch an opportunity to gather extra intelligence about them. |
8 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
43 |
Continued as Scout (Courier). |
9 |
45 |
Elisha Hunt's ship is damaged, and Elisha Hunt have to hitch-hike Elisha Hunt's way back across the stars to the nearest scout base. |
9 |
45 |
Gain 2 Contacts. Gain 1 Enemies. |
10 |
45 |
Switched to Drifter (Scavenger). |
10 |
48 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
11 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
50 |
A notable academic consults with Elisha Hunt about a publication or documentary he is working on. Gain a Contact in academia. |
11 |
52 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |