Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Vessel participates in a notable military engagement. |
1 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Voluntarily left Line/Crew |
2 |
22 |
Became a Scholar (Field Researcher). |
2 |
23 |
A rival researcher blackens Ellsworth Murray's name or steals Ellsworth Murray's research. Gain a Rival. |
3 |
26 |
Continued as Scholar (Field Researcher). |
3 |
29 |
A new romantic starts. Gain an Ally. |
4 |
30 |
Continued as Scholar (Field Researcher). |
4 |
33 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
5 |
34 |
Voluntarily left Field Researcher |
5 |
34 |
Became a Agent (Intelligence). |
5 |
36 |
Ellsworth Murray's work ends up coming home with Ellsworth Murray, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
36 |
Failed to qualify for Explorer (Scout). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
37 |
Became a Drifter (Wanderer). |
7 |
40 |
Spend time with an alien race. Gain a contact. |
7 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
45 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
45 |
Continued as Drifter (Wanderer). |
9 |
47 |
Drafted into Merchant Marine |
9 |
49 |
Promoted to Drifter (Wanderer) rank 3. |