Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Serve as the courier for an important message from the Imperium. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
When dealing with an alien race, Elmo Craig botch an opportunity to gather extra intelligence about them. |
2 |
25 |
Elmo Craig inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
28 |
When dealing with an alien race, Elmo Craig botch an opportunity to gather extra intelligence about them. |
3 |
28 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
30 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
31 |
Elmo Craig's scout ship is one of the first on the scene to rescue the survivors of a disaster but Elmo Craig fail to help. Gain an Enemy. |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Scout (Surveyor) rank 2. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
36 |
Spend several years jumping from world to world in Elmo Craig's scout ship. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Embroiled in legal trouble. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
A good deal ensures Elmo Craig is living the high life for a few years. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
A good deal ensures Elmo Craig is living the high life for a few years. |