Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Find an Alien Artifact. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Gained a contact. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Attacked by enemies and injured. |
4 |
34 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
34 |
Gain Enemy if Elsie Watkins don't already have one. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
A series of bad deals and decisions force Elsie Watkins into bankruptcy. Elsie Watkins salvages what Elsie Watkins can. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Make an unexpected connection outside Elsie Watkins's normal circles. Gain a Contact. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
8 |
45 |
Failed to qualify for Colonist (Citizen). |
8 |
45 |
Returned to Drifter (Scavenger). |
8 |
46 |
Moved to a new world. |
8 |
49 |
Forced to muster out. |