Scout Emerson Greerson  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 52 M 9 (1) 11 (1) 8 (0) 5 (-1) 7 (0) 5 (-1)9B8575
Faithless, Perceptive
 
Skills
Animals 0
Carouse 0
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (Life Support) 2
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 0
Melee 0
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Spacer) 0
Seafarer 0
Stealth 0
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 11
Scout Explorer Scout12
Scout Courier Scout25
 
Name Type Affinity Enmity Power Influence Species
Fae Keiler Contact 3 6 5 4 Luriani (F/66)
Very bad falling out.
Jewel Jack Enemy 0 5 5 4 Swanfeh (F/24)
Jewel Jack gains in power and influence.
Garnett Herrera Enemy 0 5 0 3 Swanfeh (F/17)
Garnett Herrera was ruined by misfortune caused by the character.
Sadie Barbary Contact 0 1 1 0 Swanfeh (F/17)
Bud Curtis Contact 1 1 1 3 Swanfeh (M/35)
Bud Curtis is particularly unusual, such as an artificial intelligence or very alien being.
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 20 Drafted into Explorer
1 22 Promoted to Drifter (Barbarian) rank 1.
2 22 Became a Scout (Explorer).
2 24 When dealing with an alien race, Emerson Greerson botch an opportunity to gather extra intelligence about them.
2 24 Emerson Greerson's ship is damaged, and Emerson Greerson have to hitch-hike Emerson Greerson's way back across the stars to the nearest scout base.
2 24 Gain 1 Contacts. Gain 2 Enemies.
2 26 Promoted to Scout (Explorer) rank 1 with the new title Scout.
3 26 Continued as Scout (Explorer).
3 29 Lost eye or limb. Owe 5,000 for medical bills.
4 30 Attempted to change assignments.
4 30 Switched to Scout (Courier) with previous rank.
4 33 Spend several years jumping from world to world in Emerson Greerson's scout ship.
5 34 Continued as Scout (Courier).
5 36 Spend several years jumping from world to world in Emerson Greerson's scout ship.
6 38 Continued as Scout (Courier).
6 40 Emerson Greerson's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
6 42 Forced to continue current assignment.
6 42 Promoted to Scout (Courier) rank 2.
7 42 Continued as Scout (Courier).
7 44 Emerson Greerson's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
8 46 Attempted to change assignments.
8 46 Failed to qualify for Surveyor (Scout).
8 46 Continued as Scout (Courier).
8 49 When dealing with an alien race, Emerson Greerson botch an opportunity to gather extra intelligence about them.
8 49 Psychologically damaged by Emerson Greerson's time in the scouts.
8 50 Forced to muster out.
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