Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
A series of bad deals and decisions force Emile Harrison into bankruptcy. Emile Harrison salvages what Emile Harrison can. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
26 |
A mission goes wrong and Emile Harrison is stranded behind enemy lines. Ejected from the service. |
4 |
26 |
Failed to qualify for Courier (Scout). |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
30 |
Amnesia. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
33 |
Gained a contact. |
5 |
34 |
Forced to continue current assignment. |
5 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
38 |
Betrayed by a friend. One of Emile Harrison's Contacts or Allies betrays Emile Harrison, ending Emile Harrison's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
41 |
A notable academic consults with Emile Harrison about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
42 |
Continued as Believer (Mainstream Believer). |
8 |
43 |
Emile Harrison is sent to a new community or parish to preach The Word among the poor. |
9 |
46 |
Continued as Believer (Mainstream Believer). |
9 |
50 |
Good fortune |