Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Failed to qualify for Performer (Entertainer). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
33 |
Scarred. Owe 2,500 for medical bills. |
5 |
33 |
Failed to qualify for Line/Crew (Navy). |
5 |
33 |
Switched to Drifter (Barbarian). |
5 |
37 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
37 |
Voluntarily left Barbarian |
6 |
37 |
Failed to qualify for Explorer (Scout). |
6 |
37 |
Continued as Drifter (Barbarian). |
6 |
40 |
Betrayed by a friend. One of Emmet Phillips's Contacts or Allies betrays Emmet Phillips, ending Emmet Phillips's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Failed to qualify for Field Researcher (Scholar). |
7 |
40 |
Switched to Drifter (Scavenger). |
7 |
41 |
Scarred. Owe 5,000 for medical bills. |
8 |
41 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Retired. |
8 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |