Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Suffered a deep tragedy. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Rogue (Thief). |
2 |
28 |
Betrayed by a friend. One of Emmett Miles's Contacts or Allies betrays Emmett Miles, ending Emmett Miles's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
28 |
Failed to qualify for Cavalry (Army). |
3 |
28 |
Submitted to the draft. |
3 |
28 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
30 |
Trapped behind enemy lines. |
4 |
32 |
Continued as Marine (Marine Support). |
4 |
34 |
Advanced training in a specialist field |
5 |
36 |
Continued as Marine (Marine Support). |
5 |
40 |
A mission goes wrong; Emmett Miles and several others are captured and mistreated by the enemy. Gain Emmett Miles's jailer as an Enemy. |
6 |
40 |
Became a Drifter (Scavenger). |
6 |
43 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
43 |
Became a Scout (Courier). |
7 |
46 |
Spend several years jumping from world to world in Emmett Miles's scout ship. |
8 |
47 |
Continued as Scout (Courier). |
8 |
50 |
When dealing with an alien race, Emmett Miles botch an opportunity to gather extra intelligence about them. |
8 |
50 |
Emmett Miles have no idea what happened to Emmett Miles – they found Emmett Miles's ship drifting on the fringes of friendly space. |