Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
26 |
Established a network of contacts. Gain 1 contacts. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Hard times caused by a lack of interstellar trade costs Emmit Burke's job. |
4 |
27 |
Failed to qualify for Colonist (Citizen). |
4 |
27 |
Switched to Drifter (Wanderer). |
4 |
29 |
Emmit Burke run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Became a Scout (Surveyor). |
5 |
30 |
Gained a contact. |
5 |
33 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
33 |
Voluntarily left Surveyor |
6 |
33 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
36 |
Study Science (Robotic Sciences/Cybernetics) as a hobby. |
6 |
37 |
Graduated. |
7 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Risk Emmit Burke's fortune on a possibility lucrative deal and win. |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Imperial trade restrictions force Emmit Burke out of business. |
9 |
49 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
10 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
49 |
Retired at age 49. |