Retired 2nd Officer Emmit Burke  

Species Age Sex Str Dex End Int Edu SocUPP
Ronnin 52 M 2 (-2) 1 (-2) 4 (-1) 11 (1) 10 (1) 5 (-1)214BA5
Improves self, Downtrodden, Boundless
 
Skills
Advocate 2
Astrogation 0
Athletics (Dexterity) 1
Drive 0
Electronics (Computers) 1
Engineer 0
Flyer 0
Gambler 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 2
Medic 1
Persuade 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Worker) 0
Science (Robotic Sciences/Cybernetics) 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 11
Agent Law Enforcement Corporal12
Drifter Wanderer 01
Scout Surveyor Scout11
Merchant Merchant Marine 2nd Officer43
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Paul Ronald Rival 1 1 0 2 Kedepu (M/89)
Paul Ronald has had an unexpected run of good fortune lately.
Eura Willis Contact 0 0 1 0 Urunishani (F/33)
Rush Broderib Enemy 0 4 0 0 Iltharan (M/40)
Rush Broderib loses some of their power base.
Rush Broderib’s relationships have begun to affect the character.
Relationship soured.
Irving Jack Rival 0 2 4 0 Ronnin (M/61)
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 22 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
1 22 Promoted to Drifter (Scavenger) rank 1.
2 22 Voluntarily left Scavenger
2 22 Became a Agent (Law Enforcement) with the new title Rookie.
2 26 Established a network of contacts. Gain 1 contacts.
2 26 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
3 26 Continued as Agent (Law Enforcement).
3 27 Hard times caused by a lack of interstellar trade costs Emmit Burke's job.
4 27 Failed to qualify for Colonist (Citizen).
4 27 Switched to Drifter (Wanderer).
4 29 Emmit Burke run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 29 Became a Scout (Surveyor).
5 30 Gained a contact.
5 33 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
6 33 Voluntarily left Surveyor
6 33 Entered Merchant Academy with the Shipboard curriculum.
6 36 Study Science (Robotic Sciences/Cybernetics) as a hobby.
6 37 Graduated.
7 37 Became a Merchant (Merchant Marine) with the new title Crewman.
7 37 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 40 Risk Emmit Burke's fortune on a possibility lucrative deal and win.
7 41 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
8 41 Continued as Merchant (Merchant Marine).
8 45 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
8 45 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
9 45 Continued as Merchant (Merchant Marine).
9 49 Imperial trade restrictions force Emmit Burke out of business.
9 49 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
10 49 Aging Crisis. Owe 60,000 for medical bills.
10 49 Retired at age 49.
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