Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
21 |
Suffered a deep tragedy. |
1 |
21 |
Dropped out of the merchant academy. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Emmit Burns's work ends up coming home with Emmit Burns, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
28 |
Attacked by enemies and injured. |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
28 |
Gain Enemy if Emmit Burns don't already have one. |
3 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
31 |
Emmit Burns do not know what happened to Emmit Burns. There is a gap in Emmit Burns's memory. |
5 |
31 |
Became a Scout (Explorer). |
5 |
34 |
Spend several years jumping from world to world in Emmit Burns's scout ship. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Failed to qualify for Journalist (Entertainer). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Army (Army Support) with the new title Private. |
6 |
39 |
Good fortune |
6 |
39 |
Attempt at commissioned failed. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Cavalry (Army). |
7 |
39 |
Continued as Army (Army Support). |
7 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
42 |
Emmit Burns is sent to a new community or parish to preach The Word among the poor. |
8 |
44 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
44 |
Continued as Believer (Mainstream Believer). |
9 |
45 |
Emmit Burns refuse to secretly provide religious rites for a dying leader or noble, because they do not share Emmit Burns's faith. |
9 |
48 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
10 |
48 |
Voluntarily left Mainstream Believer |
10 |
48 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
48 |
Switched to Drifter (Scavenger). |
10 |
50 |
Attacked by enemies that Emmit Burns easily defeat. |
10 |
50 |
Gain Enemy if Emmit Burns don't already have one. |