Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Emmit Meyer's ship is damaged, and Emmit Meyer have to hitch-hike Emmit Meyer's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 5 Contacts. Gain 2 Enemies. |
2 |
21 |
Failed to qualify for Law Enforcement (Agent). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
25 |
On the front lines of a planetary assault and occupation. |
3 |
25 |
Continued as Marine (Marine Support). |
3 |
27 |
Victim of a crime |
3 |
29 |
Forced to muster out. |
4 |
29 |
Failed to qualify for Scientist (Scholar). |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
31 |
Offered job by a patron. Now owe him a favor. |
4 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
33 |
Became a Entertainer (Journalist). |
5 |
36 |
Emmit Meyer is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
36 |
Switched to Drifter (Wanderer). |
6 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
43 |
Find an Alien Artifact. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
46 |
Gained a contact. |
8 |
48 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
49 |
Attempted a risky adventure and was wildly successful. |
9 |
52 |
Forced to muster out. |