Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Given specialist training in vehicles. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Go undercover to investigate an enemy. |
2 |
24 |
A revolution, attack or other unusual event throws Emmitt Fallow's life into chaos, forcing Emmitt Fallow to leave the planet. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Established a network of contacts. Gain 3 contacts. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Good fortune |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
37 |
Hard times caused by a lack of interstellar trade costs Emmitt Fallow's job. |
6 |
37 |
Became a Citizen (Colonist). |
6 |
40 |
Advanced training in a specialist field. |
6 |
41 |
Promoted to Citizen (Colonist) rank 1. |
7 |
41 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
41 |
Retired at age 41. |
7 |
41 |
Continued as Citizen (Colonist). |
7 |
44 |
Advanced training in a specialist field. |
7 |
45 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
8 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
45 |
Continued as Citizen (Colonist). |
8 |
48 |
Emmitt Fallow's business expands, Emmitt Fallow's corporation grows, or the colony thrives. |
8 |
49 |
Promoted to Citizen (Colonist) rank 3. |
9 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |