Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Emmitt Griffiths inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Became a Entertainer (Journalist). |
2 |
25 |
Public opinion turns on Emmitt Griffiths. |
3 |
25 |
Failed to qualify for Infantry (Army). |
3 |
25 |
Became a Drifter (Scavenger). |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
32 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
5 |
32 |
Became a Merchant (Broker). |
5 |
34 |
Embroiled in legal trouble. |
5 |
36 |
Promoted to Merchant (Broker) rank 1. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
40 |
A series of bad deals and decisions force Emmitt Griffiths into bankruptcy. Emmitt Griffiths salvages what Emmitt Griffiths can. |
7 |
40 |
Became a Citizen (Colonist). |
7 |
41 |
Emmitt Griffiths learn something Emmitt Griffiths should not have – a corporate secret, a political scandal – which Emmitt Griffiths can profit from illegally. |
7 |
41 |
Gain a criminal contact. |
7 |
44 |
Promoted to Citizen (Colonist) rank 1. |
8 |
44 |
Continued as Citizen (Colonist). |
8 |
48 |
Advanced training in a specialist field. |
8 |
48 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
9 |
48 |
Continued as Citizen (Colonist). |
9 |
51 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
52 |
Forced to continue current assignment. |
9 |
52 |
Promoted to Citizen (Colonist) rank 3. |