Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Study Streetwise as a hobby. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Scout (Courier). |
2 |
27 |
Spend several years jumping from world to world in Erick Chambers's scout ship. |
2 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
30 |
Continued as Scout (Courier). |
3 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Continued as Scout (Courier). |
4 |
36 |
Erick Chambers spend a great deal of time on the fringes of Charted Space. |
4 |
36 |
Gain a contact in an alien race. |
4 |
38 |
Promoted to Scout (Courier) rank 2. |
5 |
38 |
Continued as Scout (Courier). |
5 |
39 |
Erick Chambers inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
42 |
Voluntarily left Courier |
6 |
42 |
Failed to qualify for Enforcer (Rogue). |
6 |
42 |
Submitted to the draft. |
6 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
46 |
A good deal ensures Erick Chambers is living the high life for a few years. |
6 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
46 |
Continued as Merchant (Merchant Marine). |
7 |
47 |
Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
8 |
47 |
Returned to Scout (Courier). |
8 |
51 |
Erick Chambers inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |