Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Ernst Brown inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
22 |
Befriended by a senior agent. |
3 |
24 |
Continued as Agent (Intelligence). |
3 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
27 |
Became a Citizen (Worker). |
4 |
30 |
A revolution, attack or other unusual event throws Ernst Brown's life into chaos, forcing Ernst Brown to leave the planet. |
5 |
30 |
Became a Drifter (Barbarian). |
5 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
34 |
Continued as Drifter (Barbarian). |
6 |
37 |
Ernst Brown run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Failed to qualify for Artist (Entertainer). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Navy (Flight) with the new title Crewman. |
7 |
41 |
Ernst Brown join a gambling circle on board. |
7 |
41 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
8 |
41 |
Voluntarily left Flight |
8 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
42 |
Opponents of Ernst Brown's belief system ambush Ernst Brown. |
8 |
42 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
42 |
Switched to Drifter (Wanderer). |
9 |
43 |
Attacked by enemies that Ernst Brown easily defeat. |
9 |
43 |
Gain Enemy if Ernst Brown don't already have one. |
10 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Continued as Drifter (Wanderer). |
10 |
49 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |