Senior Crewman Erwin Kennedy  

Species Age Sex Str Dex End Int Edu SocUPP
Thaggeshi 52 M 7 (0) 3 (-1) 6 (0) 10 (1) 8 (0) 10 (1)736A8A
Has good taste
 
Skills
Admin 0
Advocate 1
Astrogation 0
Broker 2
Deception 1
Drive (Mole) 1
Drive (Walker) 1
Drive (Wheel) 2
Gun Combat 0
Mechanic 1
Medic 0
Persuade 0
Pilot 0
Profession (Worker/Armourer) 1
Stealth 1
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 02
Drifter Wanderer 45
Merchant Merchant Marine Senior Crewman12
 
Term Age History
1 18 Failed to qualify for Naval Academy (Military Academy).
1 18 Became a Drifter (Scavenger).
2 22 Continued as Drifter (Scavenger).
2 23 Severely injured. Fully recovered. Owe 7,500 for medical bills.
3 23 Failed to qualify for Law Enforcement (Agent).
3 23 Switched to Drifter (Wanderer).
3 27 Contact with Government.
3 27 Promoted to Drifter (Wanderer) rank 1.
4 27 Continued as Drifter (Wanderer).
4 30 Find valuable salvage.
4 31 Promoted to Drifter (Wanderer) rank 2.
5 31 Continued as Drifter (Wanderer).
5 34 Find valuable salvage.
5 35 Promoted to Drifter (Wanderer) rank 3.
6 35 Continued as Drifter (Wanderer).
6 37 Erwin Kennedy do not know what happened to Erwin Kennedy. There is a gap in Erwin Kennedy's memory.
7 37 Failed to qualify for Artist (Entertainer).
7 37 Continued as Drifter (Wanderer).
7 40 Drafted into Merchant Marine
7 41 Promoted to Drifter (Wanderer) rank 4.
8 41 Became a Merchant (Merchant Marine) with the new title Crewman.
8 45 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 45 Continued as Merchant (Merchant Marine).
9 48 Risk Erwin Kennedy's fortune on a possibility lucrative deal and win.
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