Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Established a network of contacts. Gain 3 contacts. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Essie Babington's work ends up coming home with Essie Babington, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
25 |
Gained a contact. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Failed to qualify for Marine Support (Marine). |
4 |
27 |
Continued as Marine (Star Marine). |
4 |
30 |
A mission goes wrong and Essie Babington is stranded behind enemy lines. Ejected from the service. |
5 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
33 |
Accused of a crime |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
34 |
Became a Prisoner (Thug). |
6 |
38 |
Disgraced. Word of Essie Babington's criminal past reaches Essie Babington's homeworld. |
7 |
38 |
Switched to Prisoner (Inmate) with previous rank. |
7 |
39 |
Vocational Training. |
8 |
42 |
Switched to Prisoner (Fixer) with previous rank. |
8 |
45 |
Persecuted by a prison gang. |
9 |
46 |
Continued as Prisoner (Fixer). |
9 |
47 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Retired at age 50. |